Saturday, March 5, 2011

My Deck Analysis: B/G Infect sideboard

In addition to the deck I created in homebrew, I added a sideboard.

Sideboard:
4x Mirran Mettle
3x Duress
3x Naturalize
3x Autumn's Veil
2x Go For The Throat

(On Tapped Out here)

The big sideboard exchange is the Duress and Naturalize over Stabbing Pain, Grasp of Darkness, and Doom Blade for creature-less decks. Also, Mirran Mettle over Unnatural Predation in that matchup since trample is unnecessary. The Autumn's Veil is if I get overwhelmed by blue decks, which are everywhere! And, if it isn't obvious enough, Go For The Throat is a replacement for Doom Blade.

Homebrew Thoughts: Infect now

Last night at FNM (which I'll review later), I traded a Green Sun's Zenith and Glacial Fortress for 3 Mirrodin Besieged boosters. Sure, Green Sun's Zenith is really freaking awesome, but I didn't plan on using it, and I could use the packs. I open the first one to find Magnetic Mine. Boo. My second pack, however, reveals a Blightsteel Colossus. Woot! Third pack? Inkmoth Nexus. I was very pleased.

In honor, I put together a B/G aggro infect deck.

Creatures:
4x Signal Pest
4x Ichorclaw Myr
4x Plague Stinger
3x Hand of the Praetors
2x Putrefax

Instants:
4x Giant Growth
4x Unnatural Predation
2x Stabbing Pain
2x Grasp of Darkness
2x Doom Blade

Sorceries:
2x Overwhelming Stampede

Artifacts:
3x Piston Sledge

Land:
2x Inkmoth Nexus
12x Swamp
10x Forest

(On Tapped Out here)

Post-Zendikar, so no Vines of Vastwood or anything. Yeah, it would be better, but I want to keep this deck for as long as possible and build with it. Get things out fast and hit hard. Using creature removal, pumps, and trample to make sure the opponent gets hit.

I'll put together a sideboard later. Probably include Duress to board over creature removal for creature-less decks.

Friday, March 4, 2011

My Deck Analysis: Knowledge Ascension v1.1

After finally getting to playtest my Knowledge Ascension deck, I found that I needed to make some big changes. My two biggest concerns were that 1) I had too many spells in which there were 2 in my deck, and 2) I needed a few more lands. I got mana screwed nearly every game, and I couldn't get Pyromancer Ascension off consistently. This being said, here is the new version:

Enchantments:
4x Pyromancer Ascension

Artifacts:
2x Knowledge Pool

Sorceries:
4x Preordain
4x See Beyond
4x Foresee
2x Slagstorm

Instants:
4x Turn Aside
4x Mana Leak
4x Lightning Bolt
4x Burst Lightning

Land:
9x Island
8x Mountain
4x Terramorphic Expanse
3x Halimar Depths

Sideboard:
4x Disperse
4x Negate
3x Steel Sabotage
2x Pyroclasm
2x Arc Trail

(On Tapped Out here)

With the sideboard, I have the Pyroclasm/Arc Trail combo for aggro decks with small creatures (it'd be 4x Pyroclasm if I had them), Disperse for creatureless decks or decks that rely on enchantments, and Steel Sabotage for decks relying on artifacts. Honestly, the Negates are in the sideboard because I wasn't sure what to put in there. Apparently I'm short on blue cards.

Here's to hoping for a good night at FNM.